Within the real world as we know it exists “The Circuit,” a subculture peopled by those who call themselves “Travelers.” Hobos, gypsies, seekers, and searchers, they ride the back roads of life, the blue highways, congregating at The Circuit’s clandestine locations, in search of the ultimate destination, aka “El Dorado.”
In the burnt out barns, abandoned train cars, and wooded clearings that make the American landscape and The Circuit’s topography, lie not only opportunities for communion and fellowship but unique, uncommon “experiences” to be had at each location.
The map to this underground world (Exhibit 1.) – also known as “The Book” – serves both as travel guide and key. Only with Book in hand is one granted access (and legitimacy) in a world where conventional currencies have become obsolete, replaced instead by food, shelter, and a trade in eavesdropped moments of reality recorded by “The Tapers.”
Vanishing Point takes its audience on a kaleidoscopic journey; tracing the tale of two “outsiders,”…regular people who obtain a copy of The Circuit’s bootlegged tome and begin to explore the pages…and places…within.
Little do protagonists Matt Gray and John Krane know that they themselves have become the topic of a popular “Taper Series” on The Circuit, eventually to the mainstream world.
Ordinary people, Matt Gray and John Krane, pick up a hitchhiker on the side of a blue highway and are unwittingly initiated into the world of The Circuit.
Matt and Krane explore their first official Circuit location, “The Archive,” a library of eavesdropped audiotapes hidden beneath a barbecue shack in rural North Carolina. Matt and Krane lose themselves in The Archive’s stacks, until they stumble upon a tape they weren’t meant to hear…
Our protagonists visit “The House”; a large Victorian estate that appears to be abandoned. Once inside, however, they are offered “Excursions”; guided adventures through imaginary landscapes, each with their own dangers and allures.
A ride aboard “The Train,” an ever changing string of moving boxcars, each a mini-location in and of itself. Part one in a two-part sequence, the adventure concludes just as Matt and Krane gain custody of a case of rare Tapes, the prized possession of Martyn, leader of The Tapers.
The conclusion of The Train episodes in which Matt and Krane find themselves at the center of a battle for ownership of Martyn’s tape case. The bidding war rages between a devoted Taper, legendary Traveler, and emissary of “The Flock”… a shadowy organization fighting to upstage the Travelers and take dominion of The Circuit.
Overwhelmed by what they’ve found, Matt and Krane take a time-out from The Circuit to visit old friends. Unfortunately, “you can’t go home again” and the attempt proves anything but the safe haven they were seeking…
Back on the road, M & K visit “The Clinic,” a psychological playground located in a deserted Federal research facility. In the process of exploring their own inner landscapes, they move one step closer in their search for Eldorado
A Vegas-style poker game where the stakes are Tapes instead of money alone!